Posts
334
Joined
10/17/2011
Location
San Diego, CA
US
Edited Date/Time
5/14/2018 8:31pm
What would be the next evolution in Supercross track design? And no not jumps over a gator pit. I'm getting pretty bored of the same ol tracks year after year. I know there is limitations in how much dirt they are willing to bring in, but what could they do differently to make better racing?
From there, as much as I bitch about current racetrack design, I'm not sure that there's much that they CAN do. WIth modern 450s, these guys are hucking every single section with a quick blip of the throttle. Back in the day, the bikes could be tamed via track design, but nowadays, I don't know if it's even possible. They used to be able to put a simple roller in a section to slow the guys down, but now they'd just blast it (ala JS7 at Daytona) and create a new rhythm.
All that said, I'm with you: I would LOVE for them to figure out how to simplify the racing, remove the blazing fast sections and create technical tracks that challenge the riders. Heck, I was thinking the other day while watching a 90s supercross clip that the racing almost looked like a form of endurocross. The racing was very slow, technical, and tricky. Now it's just who can jump the farthest without dying.
Huge whoops isn't going to stop riders from blitzing them, it's just going to cause more injuries.
Keep whoops as is, the difficulty will be there no matter the size. Making them bigger doesn't do anything except make the crashes bigger, is that what you want?
S turns become VERY 1 lined and don't create anything good.
Single jumps to flat? LOL.. Throw on some SX suspension and hit one of those sections 20 laps in a row and see how your wrists and back feels.
If you want my opinion, more rhythm sections, less 90 degree corners, less sand, variety in rhythm section obstacles, limit triples to one.
The Shop
Edit: Man Albee had some spectacular get-offs over the course of his career!
Two: award points in the qualifiers, but invert the gate picks for the main based on qualifying position. Want the points? Be prepared to work harder in the main.
Then just make sure the track has long lanes and a lot of 180s, a long, difficult whoops section and some random obstacles (like the sand section in Tampa). Screw the rider's "flow".
Add more and longer larger flat turns.
I'd even consider making most jumps tabletops. Missing a landing should be a hindrance, but not a race ender.
All of these things would make racing better.
Basically stop building stupid shit that "separates the riders". It's a race, we dont want the riders separated.
It would also be nice to completely do away with championship points. Each race should stand on its own.
Maybe no finish line jump and make it a straight away race for the flag, maybe add some whoops to make it interesting.
A gravel corner would be cool to see as a fan, would definitely slow things down.
Also maybe sand section start.
How about a round track race
A time trial race 15 second start intervals
Team Relay race gimmicky but would be fun as a one off.
Endurance race, anyone who gets lapped is eliminated till there is a top ten and then 5 laps remain and fasted lap wins the race.
Oh, and less fucking races.
Pit Row
There are 3 or 4 private tacks in CT. 2 are cycle clubs that are member only and the others are privately owned and used for training
Right hand 1st turn (not a favorite I know)
Mechanics can shoot roman candles at opposing riders (or any rider) during odd numbered rounds.
Sand start or 1st turn
bracket racing
And make a few tracks a year designed by 11yr old kids in a contest. I know there'd be a few school busses buried under jumps.
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